1/6/2024 0 Comments 1080p civilization v imagesOf course if this performance boost really was all about compute shaders, it raises a particularly exciting question: just how much higher could AMD go if they had DCLs? Hopefully one day that’s an answer we get to find out. It’s simply an incredible turnabout to see the 7970 do so well when the 6970 did so poorly. This is particularly evident when comparing the 7970 to the 6970, where the 7970 enjoys a consistent 62% performance advantage. To that extent we believe at this point that while AMD is still facing some kind of DCL bottleneck, they have completely opened the floodgates on whatever compute shader bottleneck was standing in their way before. The game has never been designed to work on larger than 1080p resolutions. 2160p Half the map on the right is grayed out. 1440p A quarter of the map on the right is grayed out. Next to DCL CivV’s other killer feature is its use of compute shaders, and GCN is a compute architecture. Recently the map was not showing properly in 2160p. So what changed? AMD has yet to spill the beans, but short of a secret DCL implementation for just CivV we have to look elsewhere. NVIDIA only regains their lead at 1680, which at this resolution we’re not nearly as likely to be GPU-bound. If Civilization V was solely a DCL test, then our 2560 results would be impossible – the 7970 is winning by 12% in a game NVIDIA previous won by a massive margin. We had long assumed this was solely due to NVIDIA’s inclusion of DCLs, as we’ve seen a moderate single-GPU performance deficit and equally moderate multi-GPU lead for AMD melt away when NVIDIA added DCL support. Hello, i'm playing on a 1080p monitor, however, i would like to run Civ V at 1900圆00 resolution, however when i do this results in black borders around the game window, it isn't being scaled (stretched) to fit the screen like ALL the other games i play, does anyone have a solution i already tried config files, updating drivers, changing settings in driver, etc. With the GTX 580 and the 6970, the 6970 routinely lost to the GTX 580 by large margins. It was only after we saw AMD’s reviewer’s guide that we decided to go ahead and include it, because quite frankly we didn’t believe the numbers AMD had published. Desktop - Corsair 300r i7 4770k H100i MSI 780ti 16GB Vengeance Pro 2400mhz Crucial MX100 512gb Samsung Evo 250gb 2 TB WD Green, AOC Q2770PQU 1440p 27' monitor Laptop Clevo W110er - 11. If it were solely a DCL test it would do a good job highlighting the fact that AMD doesn’t currently support the feature, but a poor job of actually explaining any hardware/architectural differences. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry, driver command lists for reducing CPU overhead, and compute shaders for on-the-fly texture decompression.īecause of the fact that Civilization V uses driver command lists, we were originally not going to include it in this benchmark suite as a gaming benchmark. Our final game, Civilization 5, gives us an interesting look at things that other RTSes cannot match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life.
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